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Old Sep 28, 2007, 09:50 AM // 09:50   #81
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I like the anti-griefing system for RA. Now people finally get punished for leaving. But it has some issues like a lot of people already explained in earlier posts.

Concerning the new gladiator system I don't really know what to think of it. When I took a first look at the changes I didn't like them, cause it's way easier to earn points and thus your next gladiator rank. In the old system someone who was G4 had to win 112 x 10 consecutive wins (in the best case) to achieve G5, in the new system it's only around 135 consecutive wins (in the best case). So with the new system you only need like 1/10th of the consecutive wins you would have needed with the old system.

On the other hand, it does reward better players for racking up consecutive wins. And since ANet always intended the game to be skill>time it might be a good change. But all in all, I'm still in a doubt if I should like it or not. I guess time will tell
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Old Sep 28, 2007, 10:14 AM // 10:14   #82
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whole update = loss imo

First of all the dishonour system.
O Yea, the old "omg leaver noob you GORED RED ENGINE GORED ENGINE GO" thing.
I dont mind about leavers, i dont at all. Basically because i'm one myself in RA.
PPl like me play in RA because they want glad points. Sure, go to TA some might say, but tbh, TA for me, being guildless, is like sitting in TA for eternity, looking for a good team, or at least a team with a decent concept.
Let's say you find a team, then you face like 5 Dancing Dagger-Sin teams in a row, then another spike build, maybe a balanced one and you're out. Ages of waiting are in vain since most of the time members of the team will quit and go do smth else, being frustrated or else.
And as always, when one guy leaves, the others often do too.
So basically, trying to get Glad points in TA without a fix team or friends/guilies -> waste of time.

That leaves us with RA. Most leave because they have no monk. Ya, ofc you can win without a monk, i did sometimes, too. But thats about once in 100 played games. and thats a pretty small chance, whereas, with a decent monk and good other 2, or at least 1, teammate, it's an 80% chance to get a glad point.
Leaving as a monk, which i play most of the time, is often motivated through wammos, dmos, and whatever other strange builds seem to appear in ra.
Leaving saves your time, it largens the chance to get a glad point soon.
All those whiners, well, if i leave, it is the first game for the others 99% of the time, too. so what are they crying about? i'm not putting them into a worse position than before, since all they have to do is leave as well and enter again.
If they want to waste their time trying to score with crappy teams, they're welcome, but no one must tell me that i must do the same.
Who are most of the players anyway to tell me how, and especially when to play the game?

The dishonour system now basically forces you to play with every team you get. ofc, the decrease in wins needed my nerf that, but still, the aim should be to get as many wins as possible with a good team, not just to creep half dead to win nr.5.
Swaping to farming or whatever else to get rid of the *not-allowed-to-play*-penalty is crap. 10 minutes is too short to start anything serious, not counting the stupid swaping between continents/cities and other loading times.
Just sitting around for 10minutes ... wasted time. 10mins arent alot by themselves, but sumed up from time to time (like by justified leaving cause your other mates left), it's a lot of wasted time.
Not having alot of time myself to play the game, my time is too precious to waste through waiting.
Tbh, for me, arenas are dead until i find a decent team i can start TA with.
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Old Sep 28, 2007, 10:53 AM // 10:53   #83
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Quote:
Originally Posted by damocles

it's way easier to earn points and thus your next gladiator rank. In the old system someone who was G4 had to win 112 x 10 consecutive wins (in the best case) to achieve G5, in the new system it's only around 135 consecutive wins (in the best case). So with the new system you only need like 1/10th of the consecutive wins you would have needed with the old system.
well what they have done to the system is make the earlier ranks relatively easy to access. Its when you reach the upper tiers of the title that things become harder. There is a huge jump from rank 6 to 7, a difference of 1236 points. In ideal circumstances it would take 310x5win streaks. For arguments sake ill assume that a match lasts for 5minutes excluding waiting times before and after matches. 310x5wins is how many matches in total? Thats 1550 matches. If every match took 5minutes on average, all those matches took 7750minutes. Thats 130 hours. How much do you play a day? 1-2 hours? getting rank 7 from rank 6 will therefore take you at least 65 days assuming you play for 2 hours everyday with a highly successful TA team.

from rank 7 to 8 you need 2084 more points.

WTB life?

Basically you cannot compare like glad ranks between the new and old system. Rank 3 glad in the new system is not the same as rank 3 glad in the old. Old rank 3-4 is probably the new rank 5-6. etc etc.
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Old Sep 28, 2007, 10:55 AM // 10:55   #84
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Wow, my first run in TA we faced:

Round 1: 3 x[skill]Signet of Judgment[/skill][skill]Dancing Daggers[/skill][skill]Entangling Asp[/skill][skill]Signet Of Toxic Shock[/skill][skill]Augury Of Death[/skill][skill]Deadly Paradox[/skill][skill]Resurrection Signet[/skill]

Round 2: 3 x[skill]Signet of Judgment[/skill][skill]Dancing Daggers[/skill][skill]Entangling Asp[/skill][skill]Signet Of Toxic Shock[/skill][skill]Augury Of Death[/skill][skill]Deadly Paradox[/skill][skill]Resurrection Signet[/skill]

Round 3: W/E, N/E, Me/N, Mo/W Nothing special there

Round 4: 3 x[skill]Signet of Judgment[/skill][skill]Dancing Daggers[/skill][skill]Entangling Asp[/skill][skill]Signet Of Toxic Shock[/skill][skill]Augury Of Death[/skill][skill]Deadly Paradox[/skill][skill]Resurrection Signet[/skill]

Round 5: 3 x[skill]Signet of Judgment[/skill][skill]Dancing Daggers[/skill][skill]Entangling Asp[/skill][skill]Signet Of Toxic Shock[/skill][skill]Augury Of Death[/skill][skill]Deadly Paradox[/skill][skill]Resurrection Signet[/skill]

Round 6: 3 x[skill]Signet of Judgment[/skill][skill]Dancing Daggers[/skill][skill]Entangling Asp[/skill][skill]Signet Of Toxic Shock[/skill][skill]Augury Of Death[/skill][skill]Deadly Paradox[/skill][skill]Resurrection Signet[/skill]l]

Round 7: 3 x[skill]Signet of Judgment[/skill][skill]Dancing Daggers[/skill][skill]Entangling Asp[/skill][skill]Signet Of Toxic Shock[/skill][skill]Augury Of Death[/skill][skill]Deadly Paradox[/skill][skill]Resurrection Signet[/skill]

Round 8: 3 x[skill]Signet of Judgment[/skill][skill]Dancing Daggers[/skill][skill]Entangling Asp[/skill][skill]Signet Of Toxic Shock[/skill][skill]Augury Of Death[/skill][skill]Deadly Paradox[/skill][skill]Resurrection Signet[/skill]

Round 9: 3 x[skill]Signet of Judgment[/skill][skill]Dancing Daggers[/skill][skill]Entangling Asp[/skill][skill]Signet Of Toxic Shock[/skill][skill]Augury Of Death[/skill][skill]Deadly Paradox[/skill][skill]Resurrection Signet[/skill]

Round 10: 3 x[skill]Signet of Judgment[/skill][skill]Dancing Daggers[/skill][skill]Entangling Asp[/skill][skill]Signet Of Toxic Shock[/skill][skill]Augury Of Death[/skill][skill]Deadly Paradox[/skill][skill]Resurrection Signet[/skill]

Starting to see a pattern there? A lot of people are just laming because with those @*(#&@*(#& lame builds it's so easy to just farm gladpoints. It's not a single bit fun to play against the same lame build again, over and over.

Surely it's the build also that needs to hit to death with the nerfbat, and even be hit while it's on the floor writhing in pain. But there are so many other lame builds people will play because TA will not need any flexibility anymore, just a one-trick-pony will be enough to get 5 wins and thus points.

Also, WHERE'S MY FACTION

I had 80k faction last night, and this morning 15k faction was gone!

Not that I care that much, but it's not supposed to happen, especially for those who do not have everything unlocked yet.
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Old Sep 28, 2007, 10:58 AM // 10:58   #85
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Quote:
Originally Posted by Phenixfire
whole update = loss imo

First of all the dishonour system.
O Yea, the old "omg leaver noob you GORED RED ENGINE GORED ENGINE GO" thing.
I dont mind about leavers, i dont at all. Basically because i'm one myself in RA.
PPl like me play in RA because they want glad points. Sure, go to TA some might say, but tbh, TA for me, being guildless, is like sitting in TA for eternity, looking for a good team, or at least a team with a decent concept.
Let's say you find a team, then you face like 5 Dancing Dagger-Sin teams in a row, then another spike build, maybe a balanced one and you're out. Ages of waiting are in vain since most of the time members of the team will quit and go do smth else, being frustrated or else.
And as always, when one guy leaves, the others often do too.
So basically, trying to get Glad points in TA without a fix team or friends/guilies -> waste of time.

That leaves us with RA. Most leave because they have no monk. Ya, ofc you can win without a monk, i did sometimes, too. But thats about once in 100 played games. and thats a pretty small chance, whereas, with a decent monk and good other 2, or at least 1, teammate, it's an 80% chance to get a glad point.
Leaving as a monk, which i play most of the time, is often motivated through wammos, dmos, and whatever other strange builds seem to appear in ra.
Leaving saves your time, it largens the chance to get a glad point soon.
All those whiners, well, if i leave, it is the first game for the others 99% of the time, too. so what are they crying about? i'm not putting them into a worse position than before, since all they have to do is leave as well and enter again.
If they want to waste their time trying to score with crappy teams, they're welcome, but no one must tell me that i must do the same.
Who are most of the players anyway to tell me how, and especially when to play the game?

The dishonour system now basically forces you to play with every team you get. ofc, the decrease in wins needed my nerf that, but still, the aim should be to get as many wins as possible with a good team, not just to creep half dead to win nr.5.
Swaping to farming or whatever else to get rid of the *not-allowed-to-play*-penalty is crap. 10 minutes is too short to start anything serious, not counting the stupid swaping between continents/cities and other loading times.
Just sitting around for 10minutes ... wasted time. 10mins arent alot by themselves, but sumed up from time to time (like by justified leaving cause your other mates left), it's a lot of wasted time.
Not having alot of time myself to play the game, my time is too precious to waste through waiting.
Tbh, for me, arenas are dead until i find a decent team i can start TA with.
You have no right to complain. This update was made to punish lamers like you.

Aera: Take advantage of it, and directly counter them. Use a skill like Rust/Ignorance.
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Old Sep 28, 2007, 11:01 AM // 11:01   #86
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Quote:
Originally Posted by Lorekeeper
well what they have done to the system is make the earlier ranks relatively easy to access. Its when you reach the upper tiers of the title that things become harder. There is a huge jump from rank 6 to 7, a difference of 1236 points. In ideal circumstances it would take 310x5win streaks. For arguments sake ill assume that a match lasts for 5minutes excluding waiting times before and after matches. 310x5wins is how many matches in total? Thats 1550 matches. If every match took 5minutes on average, all those matches took 7750minutes. Thats 130 hours. How much do you play a day? 1-2 hours? getting rank 7 from rank 6 will therefore take you at least 65 days assuming you play for 2 hours everyday with a highly successful TA team.
Didn't look at it that way. I see what you mean and you made a good point there.

@Aera: That's completely lame seriously, but you could expect such things.
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Old Sep 28, 2007, 11:13 AM // 11:13   #87
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Quote:
Originally Posted by Aera
>snip<
When you have to win 10 times in a row people try even harder to farm glad points, so what point do you want to make? Besides, people will always run stupid builds that win easily if they feel like it. Agreed tho that deadly arts sins must die.

Last edited by bungusmaximus; Sep 28, 2007 at 11:16 AM // 11:16..
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Old Sep 28, 2007, 11:41 AM // 11:41   #88
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ok, I have to say that i like the anti-leaver system anet has given us. Random arenas is now a lot more serious (I was surprised so many people in game already knew about it, even the mending wammos etc...). But the problem is now : al those people who used to leave teams until they got a monk, or a team they thought they'd get 10 points with, well now they've turned to their only hope : monking themselves. The last two hours i spent ra'ing today, 1 out of 2 teams had 2 monks in it. Its no fun at all to play each match for eight minutes just to get thrown out because neither team scored a kill.
Lower that max time arenanet!!!
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Old Sep 28, 2007, 12:38 PM // 12:38   #89
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this is a great start, there will be stuff to iron out but it's greath to see ANET actually working on it.
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Old Sep 28, 2007, 12:39 PM // 12:39   #90
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Thank you Anet for making RA a sin fest.
It has been a long time since I had so much fun fighting team after team of 3sin and a fourth person.
This is so much fun I cannot handle it.
I think I will stop playing RA for a while....

And dont say you "didnt see it coming"
In the last thread about glad point new system, I predicted that it will result in this and not because I'm smart, it just SO BLOODY OBVIOUS !!!!!

Last edited by red orc; Sep 28, 2007 at 12:44 PM // 12:44..
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Old Sep 28, 2007, 12:44 PM // 12:44   #91
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How about 10 wins = 1 glad point, then every 5 you get a bonus. Keep that first point hard to get and let us real gladiator's keep some dignity.

Let us leave after 2 minutes, so atleast we are giving our team a chance. If they can't kill a monkless team don't torture us by making us watch lol.

If someone leaves first, allow us to leave without penalty.

Like many people suggested here, hoping to slip it in because they know someone from anet is reading this. Give gladiator's a cool emote!!! seriously lol.
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Old Sep 28, 2007, 12:50 PM // 12:50   #92
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I like the change...still since there has to be a streak people will (and currently are) just standing there to lose fast and get on a different team, this is why it should be 1 pt per win because then everyone would try every time...oh, and yes please we need a Glad Emote please
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Old Sep 28, 2007, 01:15 PM // 13:15   #93
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Quote:
Originally Posted by Lorekeeper
If every match took 5minutes on average, all those matches took 7750minutes. Thats 130 hours. How much do you play a day? 1-2 hours? getting rank 7 from rank 6 will therefore take you at least 65 days assuming you play for 2 hours everyday with a highly successful TA team.
srsly, for an highly successful TA team an average match lasts max 2 mins (+1 min timers) unless it was a match vs another highly successful TA team.
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Old Sep 28, 2007, 01:35 PM // 13:35   #94
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Quote:
Originally Posted by the_deSKtructor
srsly, for an highly successful TA team an average match lasts max 2 mins (+1 min timers) unless it was a match vs another highly successful TA team.
IMHO this glad change is an incentive not to get some measly 5 wins but more 20 wins in a row.
Once you get the 4 points/5 in a row, you accumulate points a lot faster than before (as it's every 5 wins, so you get 8 points for 10 wins, whereas the glad title points have been * by 6 only).
In short, this will reward good teams over bad ones, and TA over RA. I'm fine with it.
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Old Sep 28, 2007, 02:15 PM // 14:15   #95
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This update is the absolute worst in the entire game. I can't believe anet actually went through with this.

What irks me the most about this update is that they are catering to just a small portion of the GW community, most of which do nothing more than complain about every little thing. Honestly, I see way too many childish attitudes pertaining to this particular subject.

Honestly, why punish those who choose not to stay? I personally never had a problem with leavers. Going and inch further, I personally think the glad system created this entire fiasco. People leave because they want the glad point. Can you blame them? Again, glad points don't mean much to me. Yes, I occasionally leave if I know that the team has absolutely NO potential of even surviving the first minute of the match.

Also, how is it fair to people that die immediately and have to sit out the entire match just watching people run around and piss everyone off? That's irrational. I also notice more complaining than compliments with this update. Not a single positive feedback note from anyone. And no, I'm not talking about people on this forum that spend more time on this forum and not playing the actual game itself. Go to the RA lobby and you'll see exactly what I'm talking about.

As far as the glad system...I don't really care. In any case, RA was a place for me to get some quick games in and nothing more. Now it's become a place that caters to the small portion of the GW community instead of the true die hard pvp enthusiast like me. Why fix something that isn't broken? If no changes are made, there would be absolutely no reason for me to pick this game up anymore but rather, trash the account.

Last edited by Vinnyman; Sep 28, 2007 at 03:43 PM // 15:43..
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Old Sep 28, 2007, 02:20 PM // 14:20   #96
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Quote:
Originally Posted by the_deSKtructor
srsly, for an highly successful TA team an average match lasts max 2 mins (+1 min timers) unless it was a match vs another highly successful TA team.
we can argue till we are blue in the face over the average length of a TA match. The point i was making still stands... the upper tiers of the glad title have quite high requirements and it will take even the better TA players some effort to rise through them. Just look at the points needed from rank 8 to 9, and 9 to 10. Its not easy at all in any sense of the word. So those people who are crying about the destruction of the glad title are crying over nothing.

Basically they have made the glad title even more like the 4man team version of the 8man team hero title where the lower ranks are accessible to most players but the higher ranks require considerably more time and effort to reach.

you can farm it running easy builds and progressing slowly playing with mediocre players, or you can really rise fast and play with the better players. At the end of the day the value of your ability to PvP is not a matter of the number below your character name but the manner in which you gained that title. And as i said earlier in this thread its pretty obvious to identify the good pvper from the bad one.
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Old Sep 28, 2007, 02:34 PM // 14:34   #97
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Very narrow-minded update. Something that a few people complained about, now after the update, yields something that most everyone is complaining about.

Reduced the credibility of the Gladiator title and promoted farming builds - the two things that experienced players told you not to do. Goodness.

Dishonorable is a joke and it's bugged. We shouldn't have to wait for a few people to chase eachother around the map before we can leave and start up again. It needs to be brought back so that it triggers only in the first minute, or summink. Just the thought of waiting for ten minutes while 2 wammos tank eachother makes me not want to play RA at all.
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Old Sep 28, 2007, 02:36 PM // 14:36   #98
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Quote:
Originally Posted by Vinnyman
Also, how is it fair to people that die immediately and have to sit out the entire match just watching people run around and piss everyone off? That's irrational.
not being rezzed is a thing all PvPers should get used to, even more so in RA. In RA you should actually count it a blessing that you get rezzed rather than behave like it should happen all the time without thought. You entered RANDOM arenas. You should be aware of the sort of experience you are entering. Its RANDOM. You might even get teamed up with someone who decides to rez you with light of dwayna. You might get teamed up with 3 other people who do not even have rez sig or any other form of rez on their bar. Face facts. RA is unpredictable. Your demand to be rezzed in RA is irrational not the fact that you didnt get rezzed. Maybe now that more people are actually fighting in RA rather than clicking leave and enter over and over the overall quality of players you find in RA will increase and maybe then you will be able to expect to be rezzed rather than not. But that will take some time. But until this happens i would suggest everyone just treat their experiences in RA with a huge pinch of salt. Dont expect miracles.



Quote:
Originally Posted by Vinnyman
I also notice more complaining than compliments with this update. Not a single positive feedback note from anyone. And no, I'm not talking about people on this forum that spend more time on this forum and not playing the actual game itself. Go to the RA lobby and you'll see exactly what I'nm talking about.
actually there have been some very positive comments made in this thread, shame you didnt bother to read through it all and came up with that inaccurate summary. Go to the RA lobby and you will notice that there are quite a few more districts than what is normal. If there are more people playing RA i cant help but think that these new updates have been a good thing rather than bad.

Quote:
Originally Posted by Vinnyman
As far as the glad system...I don't really care. In any case, RA was a place for me to get some quick games in and nothing more. Now it's become a place that caters to the small portion of the GW community instead of the true die hard pvp enthusiast like me.
RA isnt the place to go for true die hard PvP enthusiasts. Seriously. Go TA. or GvG. If you have the patience, go HA.
They made these changes to make RA accessible to more players, which for the most part it does. By reducing the amount of wins needed to gain points, even beginners have more chance to win points that reward them for their efforts. That is the hook needed to make RA more accessible to more players. not only are points easier to win, the lower ranks of the glad title are well within reach of a casual RA player once he/she gets to know a few tricks in PvP.

In addition to this, the system rewards the better players who compete in TA. The higher tiers of the glad title system are not so easy to gain at a casual pace. But with the addition of bonus points for continual 5win streaks the better players and teams can climb the title system at a much faster pace than the beginners.

So as far as i can see it, Anet did a good job of creating a system that caters to both the casual crowd and the hardcore crowd.

hows that for positive feedback?
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Old Sep 28, 2007, 02:52 PM // 14:52   #99
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Quote:
Originally Posted by Lorekeeper
not being rezzed is a thing all PvPers should get used to, even more so in RA. In RA you should actually count it a blessing that you get rezzed rather than behave like it should happen all the time without thought. You entered RANDOM arenas. You should be aware of the sort of experience you are entering. Its RANDOM. You might even get teamed up with someone who decides to rez you with light of dwayna. You might get teamed up with 3 other people who do not even have rez sig or any other form of rez on their bar. Face facts. RA is unpredictable. Your demand to be rezzed in RA is irrational not the fact that you didnt get rezzed. Maybe now that more people are actually fighting in RA rather than clicking leave and enter over and over the overall quality of players you find in RA will increase and maybe then you will be able to expect to be rezzed rather than not. But that will take some time. But until this happens i would suggest everyone just treat their experiences in RA with a huge pinch of salt. Dont expect miracles.
Oh really? so you approve of me sitting in a match for 10 min not being rezzed, while I could simply leave and jump into another match? I don't see your logic in this statement. I never implied or demanded for others to rez me or ask for a "miracle." Time is money, and that's something that I DON'T take with a grain of salt. Ever heard of being more productive with your time? Obviously not.



Quote:
Originally Posted by Lorekeeper
actually there have been some very positive comments made in this thread, shame you didnt bother to read through it all and came up with that inaccurate summary. Go to the RA lobby and you will notice that there are quite a few more districts than what is normal. If there are more people playing RA i cant help but think that these new updates have been a good thing rather than bad.
Actually I did read the entire thread. Did you not read what I wrote? This thread, which DOES NOT account for the majority of the RA population that has given nothing but negative feedback about this system. And yes, I surfed through the American AND international district? So now your point is?

Quote:
Originally Posted by Lorekeeper
RA isnt the place to go for true die hard PvP enthusiasts. Seriously. Go TA. or GvG. If you have the patience, go HA.
They made these changes to make RA accessible to more players, which for the most part it does. By reducing the amount of wins needed to gain points, even beginners have more chance to win points that reward them for their efforts. That is the hook needed to make RA more accessible to more players. not only are points easier to win, the lower ranks of the glad title are well within reach of a casual RA player once he/she gets to know a few tricks in PvP.
It is for me if I want to take a break from GvG, or HA. Stop being pessimistic and realize that not everyone in RA is a noob fresh off the boat.

Quote:
Originally Posted by Lorekeeper
In addition to this, the system rewards the better players who compete in TA. The higher tiers of the glad title system are not so easy to gain at a casual pace. But with the addition of bonus points for continual 5win streaks the better players and teams can climb the title system at a much faster pace than the beginners.


So as far as i can see it, Anet did a good job of creating a system that caters to both the casual crowd and the hardcore crowd.
I have no quarrels with the new glad system. Honestly, this problem stemmed when the glad system was implemented back when Factions was released. Why reward people for randomness? Notice that people treat RA and TA as if it was GvG and HA? DUH!

Quote:
Originally Posted by Lorekeeper
hows that for positive feedback?
Not very good at it.

But seriously, you're missing my point. RA and TA were meant for casual games. That feel is gone.

Last edited by Vinnyman; Sep 28, 2007 at 03:40 PM // 15:40..
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Old Sep 28, 2007, 02:52 PM // 14:52   #100
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ROTFL, I forgot about one thing! Remember those battles in RA which end up with 6 people dead, and 1 person on each side using a WMo or DMo.. and then fighting for 10min? LOL LOL

Hahaha... so now I have time limit of 8 minutes in annihilation maps. OK. That's 7 min I need to wait for 2 WMos to end their battle in a draw.


I think I'm gonna play some DMo's rotfl.
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